AI Insights · Timothy · October 2022
Top 5 Ultracasual Games on iOS in Oceania - Q3 2022
In Q3 2022, the top 5 ultracasual games on iOS in Oceania saw varied performance trends in downloads, revenue, and active users. Here’s a closer look at their metrics.
The ultracasual gaming category on iOS in Oceania for Q3 2022 showcased diverse trends in downloads, revenue, and active users. Here’s an overview of the performance of the top 5 games, with data provided by Sensor Tower.
Fill The Fridge! by Rollic Games experienced a notable decline in weekly downloads from 38.3K in late June to around 6.9K by the end of September. Despite this drop, the game maintained a steady weekly revenue range, peaking at approximately $1.3K in late June and fluctuating between $500 and $900 in the following weeks. Active users also saw a decline, from 82.7K in late June to 31.6K at the end of September.
Diamond Painting ASMR Coloring from Crazy Labs had a more stable performance in terms of downloads, peaking at 772 in late August. Revenue for this app remained relatively consistent, averaging around $300 per week, with a slight increase to $344 in the last week of September. Active users hovered around the 1.4K mark, with minor fluctuations throughout the quarter.
Goo: Slime simulator, ASMR by Exomind LTD had a modest download count, generally in the low double digits. The revenue for this game was steady, ranging between $90 and $210 weekly. Active users remained stable, with a slight decrease from 2.6K in late June to 2.1K by the end of September.
Jelly Dye:Satisfying ASMR Game by AI Games FZ saw a decline in downloads from 1.2K in late July to 472 by the end of September. Revenue remained fairly consistent, averaging around $100 weekly. Active users decreased from 4.2K in late July to approximately 2.1K by the end of the quarter.
Dot to Dot: Connect the Dots by Dot to Dot s.r.o. had the lowest download numbers among the top five, peaking at 154 in the last week of September. Revenue was stable, with weekly earnings around $70 to $100. Active users remained low, with a slight increase to 189 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.